TELEGRAPH

entropy → media → rehydratable structure

Entropy Source

seed: —
samples0
variance0
Same entropy pipeline as the 2D tool — timing noise from tight JS loops across 4 worker threads, hashed to a seed. Here the seed builds a full 3D structure: every point, line, and node position is derived from it. Same seed, same structure, every time.

Structure

Generates a 3D model of exactly what you type — emoji keep their colors, letters use the palette base color. Equations are auto-detected and graphed in Telegraph calculator mode.
Prefer a procedural interpretation instead? Pick the Depict style and press Render From Seed. Direct shapes: tree · planet · star · comet · jellyfish · flower · crystal · mushroom · snake/serpent/dragon · tower · butterfly/moth · ghost/spirit · fish.

Connectable Type / Strike-Through

Text/emoji voxel blocks can bake a shell or structural lattice directly into STL, 3MF, OBJ, PLY, GLB, and glTF. Slicer-managed mode keeps the printable body complete and leaves infill density to the slicer. VOBJ preserves these controls as a rehydratable rule.

Rail position / word rule

The rail defaults slightly above center on Y. Offset and rotate it on every axis; Y/Z bend produces a segmented printable curve that can follow a word's baseline, rise, or reading rule.

Printed connector lock

Peg and socket are generated as a matched pair. The rectangular body prevents gross rotation; the optional keyed rib fixes orientation, the socket has a lead-in, and snap mode adds matching detents and retention pockets. Clearance is compensated for master scaling so the selected millimeter fit remains approximately constant after export.

Hollow interchange / physical insert

The strike is printable geometry, not a visual line. Hollow mode builds a real conduit from wall pieces rather than faking transparency; the colored insert guide is preview-only and does not enter mesh exports. Pegs and sockets remain interchangeable, keyed modes add a deterministic raised copy on the back, and Board mode lays out a matching socket board.

Image mirroring / surfaces

Use these controls for mirrored reliefs, mirrored back halves, and wrapped screenshot solids. In Solid mode with a loaded image, selecting a geometric image shape replaces the mold with a wrapped image object.
Drag the viewport to rotate freely · mouse wheel or pinch to zoom.

Telegraph — Voxel Graph

no voxels selected
The slider blends entropy displacement from 0% (original) to 100% (fully strewn across the graph) — reversible. Jitter shakes voxels off-grid (or noises a loaded relief image). Scramble shuffles voxel positions like a mosaic. Snap re-aligns everything to the grid. With animation on, voxels walk the grid step by step instead of teleporting.
Molds get a back molded from an entropy-perturbed copy of the photo ("the other side of the camera"). Reliefs get a ~25%-entropy relief on their back. Telegraph: type an equation like y = sin(x)*6, z = (x*x−y*y)/10, or x^2 + y^2 = 100 and Generate — calculator mode is detected automatically and graphs from the origin.
Images become color reliefs. Audio becomes a 3D waveform. Video becomes a sampled time-stack. Documents and spreadsheets become structural page/data sculptures. VOBJ recipes rehydrate; common 3D mesh formats load directly. Unknown binary files become deterministic fingerprint sculptures.
Harvest entropy, then render. Drag the viewport to rotate.